dimanche 11 décembre 2011

Python model.

A little snake python-like model i've been working on lately, the head looks more like a crotalus.


mardi 6 septembre 2011

Ogre Particle Lab 0.999


Ogre Particle Lab 0.999


A realtime particle editor i've been working on for the Ogre3D rendering engine.
It uses Qt for the user interface and of course Ogre3D for the rendering/particles.

All default particles features(Ogre 1.6) should be there.
You can create, add and change materials or whatever parameter at runtime.
Can be used for in-game particles, rain, clouds, or other special effects.

Operating System: Microsoft Windows XP, Vista and Seven. (Linux via Wine)

New version: 0.999


What's new:

> GUI fix and updates, quick single click selections.
> Camera tab(change background color, texture or FOV).
> Light tab(usefull for shader based particle effects).
> Quota fixed.
> Added 2 shader based particle systems samples (GLSL only).
> Stereoscopic view parallel, crosseye and Anaglyph (using F1, F2, F3).


MD5 checksum:

"Ogre Particle Lab Setup.exe" : 40c2d1ff499e3962372073083f023c8f










Old beta 2 video in frenglish:



GLSL with WebGL


GLSL with WebGL


www.iquilezles.org

Ninja Kid II 3D clone test


Radioactivity animation



Radioactivity animation




Flying Saucers(from other worlds)


Flying Saucers(from other worlds)



A psycho space shooter demo(3 levels) i did some time ago, it uses Ogre3D/OpenGL for rendering, OpenAL for sound and Bullet for physics. 







MIDI controler

http://www.sunrisedemoparty.co.uk/

http://www.sunrisedemoparty.co.uk/